{
  "status": "candidate_numerical_fixture_only",
  "coordinates": {
    "x": "前进／米",
    "y": "竖直向上／米",
    "gravity_direction": "-y"
  },
  "units": "m,s,kg; score timing in ms",
  "gravity_m_s2": 18,
  "gravity_note": "风格化候选重力，非地球重力或真人能力宣称",
  "physics_tick_hz_candidate": 60,
  "render_fps_cases": [
    30,
    60,
    120
  ],
  "max_horizontal_air_speed_m_s": 6.8,
  "max_launch_vertical_speed_m_s": 13,
  "max_supported_speed_m_s": 5,
  "max_supported_slope_deg": 40,
  "max_downward_landing_speed_m_s": 10,
  "jump_input_jitter_ms_cases": [
    -130,
    -85,
    0,
    85,
    130
  ],
  "jump_solver": "T = landing_music_time - input_music_time; vx=dx/T; vy=dy/T+g*T/2; y(t)=vy*t-g*t*t/2",
  "solver_use": "有界起跳辅助；越限时不伪造可达，应改谱／中间落点／动作能力或显示失败",
  "old_flair_first_segment": "旧图若解释为1秒内普通跳高5米，需要vy14m/s，高于此候选上限；旧图无边类型，不可宣称已验证可达",
  "collision": "test swept path and body volume in authored level later; numerical endpoints alone are insufficient",
  "projection": "screen_position = camera_transform(world_position); collision never uses screen_pixels",
  "hitstop": "freeze selected presentation, not music/physics/score; continuous sample restores current time",
  "jolt": "general physics candidate; no claim it solves authored combat animation"
}