配置档案 · 2026-11-02
quality_gates
历史配置,非现行运行值。可阅读与下载;伙伴、浮鼓或候选数值按当时版本保留。
{
"status": "proposed_tests_not_results",
"G1": {
"name": "readable_rhythm",
"method": "5名初次玩家,无口头提示,第一分钟辨认轻重跳闪与下一拍",
"pass_target": "至少4人正确解释并完成基础句;记录样本小不能证明留存"
},
"G2": {
"name": "music_movement_contract",
"method": "合拍、早晚、错招、漏拍、两条路线、掉落、暂停和恢复",
"pass_target": "每条路线完整通曲;无重复计分;音画事件可追溯"
},
"G3": {
"name": "body_and_ink",
"method": "原速和慢放同看;检查支撑脚、鼓触、波碰撞、受击与墨",
"pass_target": "轻重可分、无滑步穿鼓、下一拍始终可读"
},
"G4": {
"name": "whole_song",
"method": "真实玩家从开始到结果页不剪辑游玩,失败重试一次",
"pass_target": "完整曲目、首尾与结算齐全;不能用短样段代替"
},
"G5": {
"name": "performance",
"method": "指定实机录制与不录制各完整跑一次,记录frame_time和audio_drift",
"pass_target": "目标60fps;P95≤20ms、P99≤33ms;大尖峰单列;音画漂移目标≤20ms,需测量"
},
"G6": {
"name": "reuse_proof",
"method": "用同工具配置第二段不同节奏、不同路线",
"pass_target": "无需复制核心代码;验证可编辑性而非一次性演示"
},
"G7": {
"name": "four_real_game_states",
"status": "not_produced",
"required": [
"normal_play",
"hero_super",
"liva_transformation_or_summon",
"boss_super"
],
"method": "同版同场景原速捕获;概念图或四种墨强度不能替代"
}
}