配置档案 · 2026-11-02
physics_contract
历史配置,非现行运行值。可阅读与下载;伙伴、浮鼓或候选数值按当时版本保留。
{
"status": "candidate_numerical_fixture_only",
"coordinates": {
"x": "前进/米",
"y": "竖直向上/米",
"gravity_direction": "-y"
},
"units": "m,s,kg; score timing in ms",
"gravity_m_s2": 18,
"gravity_note": "风格化候选重力,非地球重力或真人能力宣称",
"physics_tick_hz_candidate": 60,
"render_fps_cases": [
30,
60,
120
],
"max_horizontal_air_speed_m_s": 6.8,
"max_launch_vertical_speed_m_s": 13,
"max_supported_speed_m_s": 5,
"max_supported_slope_deg": 40,
"max_downward_landing_speed_m_s": 10,
"jump_input_jitter_ms_cases": [
-130,
-85,
0,
85,
130
],
"jump_solver": "T = landing_music_time - input_music_time; vx=dx/T; vy=dy/T+g*T/2; y(t)=vy*t-g*t*t/2",
"solver_use": "有界起跳辅助;越限时不伪造可达,应改谱/中间落点/动作能力或显示失败",
"old_flair_first_segment": "旧图若解释为1秒内普通跳高5米,需要vy14m/s,高于此候选上限;旧图无边类型,不可宣称已验证可达",
"collision": "test swept path and body volume in authored level later; numerical endpoints alone are insufficient",
"projection": "screen_position = camera_transform(world_position); collision never uses screen_pixels",
"hitstop": "freeze selected presentation, not music/physics/score; continuous sample restores current time",
"jolt": "general physics candidate; no claim it solves authored combat animation"
}